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Through the medium of 3D animation, I merely create 3 things, and nothing more, nothing less. I create beauty to be seen, whether from a dramatic backdrop of an ancient city with a flowing waterfall, to a climactic duel in the rain, with lightning and fire lighting the battlefield up. I create compelling stories, with characters who are imperfect, and through those imperfections, they become relatable and understandable, becoming people that seem as real as you and me, the drama of their interactions and strife, the pain of their mistakes, all elements to make them as real as can be. I create comedy, laughter. Stupid actions and cartoonish physics and cheap jokes and complicated jests. And I combine all of them, to give entertainment to those who view. And that’s simply what I desire: not fame or money (though I wouldn’t mind either), but to be known as an entertainer, who makes someone laugh, then cry, then be in awe, and back and forth between all of those moods and sometimes combine them all at once. I’m constantly looking to improve my storytelling and to improve the look and feel of my animations. My stories are about people and individuals, rarely grander ideas. Politics and religion are never the focus, only present to craft the character themselves. I create beauty, drama, and comedy, and I use them to craft characters and stories. Nothing more, nothing less. And that’s exactly what I want to be.

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I’m Thomas Krchmar, and I’m from rural Pittsburgh though I’ve spent most of my life on computers and tv in one way or another and have always been fascinated how life can be created on screens, characters and stories and fantasies brought to life. While live action shows are definitely a delight, I was especially drawn to forms of animation, where the entire world could be crafted from nothing, where the laws of physics can be broken with ease, where it has a distinct style that makes it easily distinguishable from live action shows. We know these worlds are completely fake, we know that people and animals and such don’t look like cartoons, and yet we can still be compelled by the story and mechanics, and I strive to accomplish the same thing myself. This even ties into my alias online, Gray Animate. When I start, my programs always start me with simple shapes of gray on a gray background. My end results aren’t just gray by the end, but I craft the color and shapes and characters and story all from simple gray shapes. To an extent, one could consider me playing a god with how I see crafting the worlds of my creations.